Wandering Fumarole Price
9 printings · 6 sets · first printed 2016
Wandering Fumarole has been printed 9 times across 6 sets, first in 2016 and most recently in 2025. Right now the cheapest printing is Commander Legends: Battle for Baldur's Gate #928 at $0.27, while the most expensive is Edge of Eternities: Stellar Sights #180 at $8.12 — about 30× more. The median across 8 priced printings is $0.55. Reprint risk: HIGH RISK — Reprinted 9x, including dedicated reprint sets like Pioneer Masters, Commander Legends: Battle for Baldur's Gate.
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Every Wandering Fumarole Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Commander Legends: Battle for Baldur's Gate #928 (R) Cheapest | 2022 | $0.27 | $0.08 |
| Oath of the Gatewatch #182 (R) | 2016 | $0.36 | $0.11 |
| The List #OGW-182 (R) Foil | 2021 | $0.38 | — |
| Edge of Eternities: Stellar Sights #45 (R) | 2025 | $0.39 | $0.07 |
| Oath of the Gatewatch Promos #182s (R) Foil | 2016 | $0.71 | $0.26 foil |
| Edge of Eternities: Stellar Sights #90 (R) | 2025 | $1.54 | $0.23 |
| Edge of Eternities: Stellar Sights #135 (R) Foil | 2025 | $5.49 | $3.00 foil |
| Edge of Eternities: Stellar Sights #180 (R) Foil | 2025 | $8.12 | $4.00 foil |
| Pioneer Masters #278 (R) | 2024 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Legality is a property of the card, not the printing, so it is identical for all 9 versions.
Official Judge Precedents
7 PrecedentsThis land is colorless until the last ability gives it colors.
A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.
When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.