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Wandering Fumarole

Pioneer Masters β€’ #278 β€’ rare
Land | 0
Wandering Fumarole

πŸ›’ Marketplace Links
Live Value $0.00
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Printed 9 times HIGH RISK

Reprinted 9x, including dedicated reprint sets like Pioneer Masters, Commander Legends: Battle for Baldur's Gate.

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Rarity
rare
Set Origin
Daily Shift
0.00%
EDHREC Rank
#7,735
Mana Cost
0

Oracle Data

Card Type Land
Color Identity Red , Blue
πŸ–‹οΈ Curator's Notes
This land enters tapped.

T: Add U or R.

2UR: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land.
βš–οΈ

Official Judge Precedents

7 Precedents

This land is colorless until the last ability gives it colors.

A land that becomes a creature may be affected by β€œsummoning sickness.” You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.

An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.

When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

πŸ“œ Technical Attributes
Release Date: 2024-12-10
Artist Reference: Florian de Gesincourt
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard
Promo Status NO
Edition Status Reprint

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl legal
explorer not_legal
penny legal
predh not_legal
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