Skip to main content
aer set symbol

Aether Herder

Aether Revolt #102 common
Creature — Elf Artificer Druid |
mana symbol mana symbol
Aether Herder

🛒 Marketplace Links
Live Value $0.12
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Never Reprinted MINIMAL

Never reprinted since its original release.

See other safe-to-buy cards →

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to your order pool.

30-Day Market Trend

Rarity
common
Set Origin
Daily Shift
0.00%
EDHREC Rank
#25,318
Mana Cost
mana symbol mana symbol

Oracle Data

Card Type Creature — Elf Artificer Druid
Color Identity Green
Power / Toughness 3 / 3
🖋️ Curator's Notes
When this creature enters, you get EE (two energy counters).

Whenever this creature attacks, you may pay EE. If you do, create a 1/1 colorless Servo artifact creature token.
⚖️

Official Judge Precedents

9 Precedents

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

{E} is the energy symbol. It represents one energy counter.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

📜 Technical Attributes
Release Date: 2017-01-20
Set Name: Aether Revolt
Artist Reference: Victor Adame Minguez
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard • Traditional Foil
Promo Status NO
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer legal
pauper legal
vintage legal
brawl not_legal
explorer not_legal
penny legal
predh not_legal
🔍 Related Entries