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aer set symbol

Greenbelt Rampager

Aether Revolt #107 rare
Creature — Elephant |
mana symbol
Greenbelt Rampager

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Live Value $0.35
Foil Multiplier: 1.14x
Reprint Profile:
Printed 4 times HIGH RISK

Reprinted 4x, including dedicated reprint sets like Kaladesh Remastered, The List.

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30-Day Market Trend

Rarity
rare
Set Origin
Daily Shift
0.00%
EDHREC Rank
#17,112
Mana Cost
mana symbol

Oracle Data

Card Type Creature — Elephant
Color Identity Green
Power / Toughness 3 / 4
🖋️ Curator's Notes
When this creature enters, pay EE (two energy counters). If you can't, return this creature to its owner's hand and you get E.

"Subtlety is not a necessary part of sabotage."

⚖️

Official Judge Precedents

11 Precedents

If you have only one {E}, you can't pay it even if you want to.

If you have {E}{E}, you have to pay it, even if you don't want to.

{E} is the energy symbol. It represents one energy counter.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

📜 Technical Attributes
Release Date: 2017-01-20
Set Name: Aether Revolt
Artist Reference: Filip Burburan
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard • Traditional Foil
Promo Status NO
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl legal
explorer not_legal
penny legal
predh not_legal
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