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Zoraline, Cosmos Caller

Zoraline, Cosmos Caller Price

4 printings · 2 sets · first printed 2024

Cheapest $0.29
Median $1.47
Highest $167.17
EDHREC Rank #9,061

Zoraline, Cosmos Caller has been printed 4 times across 2 sets, first in 2024. Right now the cheapest printing is Bloomburrow Promos #242p at $0.29, while the most expensive is Bloomburrow #355 at $167.17 — about 576× more. The median across 4 priced printings is $1.47. Reprint risk: LOW — Reprinted 4x historically, most recently in 2024 -- no dedicated reprint sets or recent activity.

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Every Zoraline, Cosmos Caller Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Bloomburrow Promos #242p (R) Cheapest 2024 $0.29 $0.03
Bloomburrow #242 (R) 2024 $0.29 $0.10 foil
Bloomburrow Promos #242s (R) Foil 2024 $2.65 $1.35 foil
Bloomburrow #355 (R) Foil 2024 $167.17 $108.00 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Bat Cleric
Flying, vigilance

Whenever a Bat you control attacks, you gain 1 life.

Whenever Zoraline enters or attacks, you may pay WB and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
3 / 3
Legal In
Standard Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

5 Precedents

You don’t choose a target for Zoraline’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you pay {W}{B} and 2 life this way. You choose a target for this ability as it goes on the stack. Each player may respond to this triggered ability as normal.

Multiple finality counters on a single permanent are redundant.

Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.

Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.