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Zariel, Archduke of Avernus

Zariel, Archduke of Avernus Price

6 printings · 3 sets · first printed 2021

Cheapest $2.76
Median $5.49
Highest $10.95
EDHREC Rank #6,453

Zariel, Archduke of Avernus has been printed 6 times across 3 sets, first in 2021. Right now the cheapest printing is Adventures in the Forgotten Realms #172 at $2.76, while the most expensive is Adventures in the Forgotten Realms Promos #172a at $10.95 — about 4× more. The median across 5 priced printings is $5.49. Reprint risk: LOW — Reprinted 6x historically, most recently in 2021 -- no dedicated reprint sets or recent activity.

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Every Zariel, Archduke of Avernus Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Adventures in the Forgotten Realms #172 (M) Cheapest 2021 $2.76 $1.50
Adventures in the Forgotten Realms #285 (M) 2021 $4.15 $3.00
Adventures in the Forgotten Realms Promos #172p (M) 2021 $5.49 $4.20
Adventures in the Forgotten Realms Promos #172s (M) Foil 2021 $5.68 $1.85 foil
Adventures in the Forgotten Realms Promos #172a (M) Foil 2021 $10.95 $8.00 foil
Magic Online Promos #92726 (M) 2021 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Planeswalker — Zariel
+1: Creatures you control get +1/+0 and gain haste until end of turn.

0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."

−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 6 versions.

Official Judge Precedents

4 Precedents

If you have more than one of Zariel's emblem, the abilities will each trigger at the end of the first combat phase on your turn. You can choose the same creature as the target of each ability. Those targets will untap before any additional combats. No creatures will untap between the first additional combat and the second additional combat (or between the second and third, and so on, and wow, how long was Zariel under your control?!)

If the target of the emblem's ability becomes an illegal target by the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't get an additional combat phase.

There is no main phase between the combat phases. You move from the first combat phase directly into the second combat phase.

The ability of the emblem can target any creature you control, not just one that's tapped.