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Woe Strider

Woe Strider Price

11 printings · 9 sets · first printed 2020

Cheapest $0.26
Median $0.41
Highest $1.94
EDHREC Rank #1,678

Woe Strider has been printed 11 times across 9 sets, first in 2020 and most recently in 2026. Right now the cheapest printing is Secrets of Strixhaven Commander #231 at $0.26, while the most expensive is Theros Beyond Death Promos #123s at $1.94 — about 7× more. The median across 9 priced printings is $0.41. Reprint risk: HIGH RISK — Reprinted 11x, including dedicated reprint sets like Secrets of Strixhaven Commander, Tarkir: Dragonstorm Commander.

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Every Woe Strider Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Secrets of Strixhaven Commander #231 (R) Cheapest 2026 $0.26 $0.09
New Capenna Commander #262 (R) 2022 $0.29 $0.06
Bloomburrow Commander #189 (R) 2024 $0.32 $0.07
Theros Beyond Death #123 (R) 2020 $0.38 $0.09
Commander Legends: Battle for Baldur's Gate #774 (R) 2022 $0.41 $0.06
Theros Beyond Death Promos #123p (R) 2020 $0.49 $0.30
Tarkir: Dragonstorm Commander #201 (R) 2025 $0.61 $0.06
Theros Beyond Death #317 (R) 2020 $1.85 $0.80
Theros Beyond Death Promos #123s (R) Foil 2020 $1.94 $0.45 foil
Jumpstart Arena Exclusives #123 (R) 2020 — —
Magic Online Promos #79925 (R) 2020 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Horror
When this creature enters, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.

Escape—3BB, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with two +1/+1 counters on it.
3 / 2
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 11 versions.

Official Judge Precedents

7 Precedents

If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

Escape's permission doesn't change when you may cast the spell from your graveyard.