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Wizard Class

Wizard Class Price

3 printings · 3 sets · first printed 2021

Cheapest $2.96
Median $3.16
Highest $3.23
EDHREC Rank #635

Wizard Class has been printed 3 times across 3 sets, first in 2021 and most recently in 2024. Right now the cheapest printing is Adventures in the Forgotten Realms #81 at $2.96, while the most expensive is Bloomburrow Commander #112 at $3.23. The median across 3 priced printings is $3.16. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like Bloomburrow Commander, The List.

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Every Wizard Class Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Adventures in the Forgotten Realms #81 (U) Cheapest 2021 $2.96 $1.80
The List #AFR-81 (U) 2022 $3.16 $2.05
Bloomburrow Commander #112 (U) 2024 $3.23 $2.25

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)

You have no maximum hand size.

2U: Level 2

When this Class becomes level 2, draw two cards.

4U: Level 3

Whenever you draw a card, put a +1/+1 counter on target creature you control.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

7 Precedents

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

Gaining a level won't remove abilities that a Class had at a previous level.

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.