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Wind-Kin Raiders

Wind-Kin Raiders Price

3 printings · 3 sets · first printed 2017

Cheapest $0.04
Median $0.14
Highest $0.25
EDHREC Rank #31,295

Wind-Kin Raiders has been printed 3 times across 3 sets, first in 2017 and most recently in 2020. Right now the cheapest printing is Aether Revolt #50 at $0.04, while the most expensive is The List #AER-50 at $0.25 — about 6× more. The median across 2 priced printings is $0.14. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like Kaladesh Remastered, The List.

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Every Wind-Kin Raiders Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Aether Revolt #50 (U) Cheapest 2017 $0.04 —
The List #AER-50 (U) 2019 $0.25 —
Kaladesh Remastered #74 (U) 2020 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Flying
4 / 3
Legal In
Pioneer Modern Legacy Vintage Commander Brawl

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

8 Precedents

Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.

Improvise doesn't change a spell's mana cost or mana value.

Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."

Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.

If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.

Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.