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Whir of Invention

Whir of Invention Price

8 printings · 6 sets · first printed 2017

Cheapest $5.09
Median $8.91
Highest $66.41
EDHREC Rank #1,333

Whir of Invention has been printed 8 times across 6 sets, first in 2017 and most recently in 2025. Right now the cheapest printing is Aether Revolt #49 at $5.09, while the most expensive is Special Guests #96 at $66.41 — about 13× more. The median across 7 priced printings is $8.91. Reprint risk: HIGH RISK — Reprinted 8x, including dedicated reprint sets like The List, Kaladesh Remastered.

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Every Whir of Invention Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Aether Revolt #49 (R) Cheapest 2017 $5.09 $4.80
The List #AER-49 (R) 2021 $5.65 $4.50
Aether Revolt Promos #49p (R) 2020 $6.78 $5.50
Special Guests #86 (M) 2025 $8.91 $9.00
Secret Lair Drop #311 (R) 2021 $9.34 $6.00
Aether Revolt Promos #49s (R) Foil 2017 $18.77 $10.25 foil
Special Guests #96 (M) Foil 2025 $66.41 $84.00 foil
Kaladesh Remastered #73 (R) 2020 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 8 versions.

Official Judge Precedents

9 Precedents

Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.

If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.

Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.

Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."

Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.

When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost {X}{U}{U}{U}) and choose X to be 3, the total cost is {3}{U}{U}{U}. If you tap two artifacts, you'll have to pay {1}{U}{U}{U}.

Improvise doesn't change a spell's mana cost or mana value.