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Voodoo Doll

Voodoo Doll Price

4 printings · 4 sets · first printed 1994

Cheapest $0.40
Median $3.43
Highest $6.46
EDHREC Rank #29,119

Voodoo Doll has been printed 4 times across 4 sets, first in 1994 and most recently in 2009. Right now the cheapest printing is Chronicles #111 at $0.40, while the most expensive is Legends #298 at $6.46 — about 16× more. The median across 2 priced printings is $3.43. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like Masters Edition III, Chronicles.

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Every Voodoo Doll Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Chronicles #111 (R) Cheapest 1995 $0.40 —
Legends #298 (R) 1994 $6.46 $4.30
Masters Edition III #203 (R) 2009 — —
Chronicles Foreign Black Border #111 (R) 1995 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Artifact
At the beginning of your upkeep, put a pin counter on this artifact.

At the beginning of your end step, if this artifact is untapped, destroy this artifact and it deals damage to you equal to the number of pin counters on it.

XX, T: This artifact deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on this artifact.
Legal In
Legacy Vintage Commander Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

3 Precedents

Each X in the cost of Voodoo Doll's third ability is the number of pin counters on Voodoo Doll at the time you activate the ability. The X in the ability's effect is the number of pin counters on Voodoo Doll at the time it resolves, which may not be the same number (if a spell or ability put counters on it or removed counters from it in the meantime). If Voodoo Doll is no longer on the battlefield as the ability resolves, its last existence on the battlefield is checked to see how many pin counters were on it.

Voodoo Doll's second ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless Voodoo Doll is untapped, and (2) the ability will do nothing if Voodoo Doll is tapped by the time it resolves. If Voodoo Doll is no longer on the battlefield as the ability resolves, its last existence on the battlefield is checked to see if it was tapped or untapped.

Voodoo Doll's second ability causes it to be destroyed regardless of whether it actually deals damage to you or not. Voodoo Doll is destroyed even if all the damage is prevented or redirected.