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Volatile Stormdrake

Volatile Stormdrake Price

4 printings · 2 sets · first printed 2024

Cheapest $0.97
Median $2.28
Highest $5.08
EDHREC Rank #2,066

Volatile Stormdrake has been printed 4 times across 2 sets, first in 2024. Right now the cheapest printing is Modern Horizons 3 #79 at $0.97, while the most expensive is Modern Horizons 3 #329 at $5.08 — about 5× more. The median across 4 priced printings is $2.28. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like Modern Horizons 3.

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Every Volatile Stormdrake Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Modern Horizons 3 #79 (R) Cheapest 2024 $0.97 $0.50
Modern Horizons 3 #404 (R) 2024 $1.31 $1.05
Modern Horizons 3 Promos #79s (R) Foil 2024 $3.24 $3.95 foil
Modern Horizons 3 #329 (R) 2024 $5.08 $4.00

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Drake
Flying, hexproof from activated and triggered abilities

When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get EEEE, then sacrifice that creature unless you pay an amount of E equal to its mana value.
3 / 2
Legal In
Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

13 Precedents

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the effect giving you control of the target creature ends.

Volatile Stormdrake can't be the target of any activated or triggered abilities your opponents control.

The effect of Volatile Stormdrake's last ability lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Volatile Stormdrake leaves the battlefield.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

As Volatile Stormdrake's last ability resolves, Volatile Stormdrake must be on the battlefield and the target creature must be a legal target. If either of these things isn't true, the ability does nothing.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

{E} is the energy symbol. It represents one energy counter.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.