Vigor Price
8 printings · 7 sets · first printed 2007
Vigor has been printed 8 times across 7 sets, first in 2007 and most recently in 2026. Right now the cheapest printing is Teenage Mutant Ninja Turtles Eternal #53 at $1.97, while the most expensive is Fallout #875 at $60.89 — about 31× more. The median across 7 priced printings is $16.80. Reprint risk: HIGH RISK — Reprinted 8x, including dedicated reprint sets like Fallout, The List.
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Every Vigor Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Teenage Mutant Ninja Turtles Eternal #53 (R) Cheapest | 2026 | $1.97 | $0.45 |
| The List #BBD-215 (R) | 2019 | $12.29 | $10.25 |
| Battlebond #215 (R) | 2018 | $13.70 | $10.00 |
| Duels of the Planeswalkers #88 (R) | 2010 | $16.80 | $11.00 |
| Fallout #347 (R) | 2024 | $17.63 | $9.00 |
| Lorwyn #240 (R) | 2007 | $18.54 | $12.00 |
| Fallout #875 (R) Foil | 2024 | $60.89 | $42.00 foil |
| Salvat 2011 #164 (R) | 2011 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Legality is a property of the card, not the printing, so it is identical for all 8 versions.
Official Judge Precedents
4 PrecedentsIf the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner's library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn't trigger and the Incarnation would remain in the graveyard.
The last ability triggers when the Incarnation is put into its owner's graveyard from any zone, not just from on the battlefield.
Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn't *specifically* trigger on leaving the battlefield, so it doesn't behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.
If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won't trigger at all.