Venser, the Sojourner Price
4 printings · 3 sets · first printed 2010
Venser, the Sojourner has been printed 4 times across 3 sets, first in 2010 and most recently in 2023. Right now the cheapest printing is Duel Decks: Venser vs. Koth #1 at $4.52, while the most expensive is Scars of Mirrodin #135 at $8.20. The median across 4 priced printings is $5.88. The cheapest non-foil copy is Secret Lair Drop #1423 at $6.49. Reprint risk: ELEVATED — Reprinted 4x total; appeared once in a dedicated reprint set (Duel Decks: Venser vs. Koth).
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Every Venser, the Sojourner Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Duel Decks: Venser vs. Koth #1 (M) Foil Cheapest | 2012 | $4.52 | $3.25 foil |
| Secret Lair Drop #1423★ (M) Foil | 2023 | $5.26 | — |
| Secret Lair Drop #1423 (M) | 2023 | $6.49 | $4.00 |
| Scars of Mirrodin #135 (M) | 2010 | $8.20 | $4.70 |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
−1: Creatures can't be blocked this turn.
−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Legality is a property of the card, not the printing, so it is identical for all 4 versions.
Official Judge Precedents
8 PrecedentsWhenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.
Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.
Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.
A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.
If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.
If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.
The first ability can target any permanent you own, including those another player controls.
Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.