V.A.T.S. Price
4 printings · 1 set · first printed 2024
V.A.T.S. has been printed 4 times across 1 set, first in 2024. Right now the cheapest printing is Fallout #50 at $1.31, while the most expensive is Fallout #861 at $30.17 — about 23× more. The median across 4 priced printings is $7.15. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like Fallout.
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Every V.A.T.S. Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Fallout #50 (R) Cheapest | 2024 | $1.31 | $0.15 |
| Fallout #333 (R) | 2024 | $4.55 | $1.00 |
| Fallout #578 (R) Foil | 2024 | $9.75 | $5.00 foil |
| Fallout #861 (R) Foil | 2024 | $30.17 | $16.50 foil |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
Legality is a property of the card, not the printing, so it is identical for all 4 versions.
Official Judge Precedents
8 PrecedentsIf you choose just one target for V.A.T.S., that creature will be destroyed when V.A.T.S. resolves as long as it’s still a legal target, regardless of whether or not its toughness has changed since V.A.T.S. was cast.
In the rare case where the legal targets no longer all have equal toughness (probably because of a triggered ability or special action) when V.A.T.S. tries to resolve, it won’t resolve. None of the chosen creatures will be destroyed.
Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
Players may turn face-down creatures face up while a spell with split second is on the stack.
Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
Casting a spell with split second won’t affect spells and abilities that are already on the stack.