Vandalblast Price
20 printings · 14 sets · first printed 2012
Vandalblast has been printed 20 times across 14 sets, first in 2012 and most recently in 2026. Right now the cheapest printing is Final Fantasy Commander #298 at $1.67, while the most expensive is Fallout #883 at $46.30 — about 28× more. The median across 17 priced printings is $3.40. Reprint risk: HIGH RISK — Reprinted 20x, including dedicated reprint sets like Marvel Super Heroes Commander, Final Fantasy Commander.
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Every Vandalblast Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Final Fantasy Commander #298 (U) Cheapest | 2025 | $1.67 | — |
| Marvel Super Heroes Commander #168 (U) | 2026 | $1.73 | $1.60 |
| Commander 2015 #170 (U) | 2015 | $2.15 | $3.00 |
| Forgotten Realms Commander #148 (U) | 2021 | $2.63 | $2.25 |
| Return to Ravnica #111 (U) | 2012 | $2.89 | $2.30 |
| Outlaws of Thunder Junction Commander #183 (U) | 2024 | $3.02 | $2.50 |
| Crimson Vow Commander #152 (U) | 2021 | $3.12 | $2.50 |
| Secret Lair Drop #1757 (R) | 2025 | $3.24 | $2.05 |
| Secret Lair Drop #2426 (U) | 2026 | $3.40 | $3.20 |
| Starter Commander Decks #167 (U) | 2022 | $3.43 | $2.25 |
| Commander Masters #267 (U) | 2023 | $3.50 | $2.00 foil |
| Commander Masters #646 (U) | 2023 | $3.56 | $3.85 foil |
| Time Spiral Remastered #352 (S) | 2021 | $4.44 | $30.00 foil |
| The List #C15-170 (U) | 2021 | $5.90 | $2.25 |
| Fallout #355 (U) | 2024 | $8.26 | $5.50 |
| Secret Lair Drop #404 (R) Foil | 2022 | $13.78 | $9.75 foil |
| Fallout #883 (U) Foil | 2024 | $46.30 | $25.00 foil |
| The Zeta Set #69 (C) | 2026 | — | — |
| The Zeta Set #190 (C) | 2026 | — | — |
| The Zeta Set #311 (C) | 2026 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Overload
Legality is a property of the card, not the printing, so it is identical for all 20 versions.
Official Judge Precedents
4 PrecedentsIf you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.