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Vadrik, Astral Archmage

Vadrik, Astral Archmage Price

5 printings · 3 sets · first printed 2021

Cheapest $0.25
Median $0.32
Highest $0.58
EDHREC Rank #11,787

Vadrik, Astral Archmage has been printed 5 times across 3 sets, first in 2021 and most recently in 2022. Right now the cheapest printing is Innistrad: Midnight Hunt #325 at $0.25, while the most expensive is Innistrad: Midnight Hunt Promos #248s at $0.58 — about 2× more. The median across 5 priced printings is $0.32. Reprint risk: ELEVATED — Reprinted 5x total; appeared once in a dedicated reprint set (Innistrad: Double Feature).

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Every Vadrik, Astral Archmage Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Innistrad: Midnight Hunt #325 (R) Cheapest 2021 $0.25 $0.20 foil
Innistrad: Double Feature #248 (R) 2022 $0.32 $0.03
Innistrad: Midnight Hunt #248 (R) 2021 $0.32 $0.03
Innistrad: Midnight Hunt Promos #248p (R) 2021 $0.48 $0.11
Innistrad: Midnight Hunt Promos #248s (R) Foil 2021 $0.58 $0.32 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Human Wizard
If it's neither day nor night, it becomes day as Vadrik enters.

Instant and sorcery spells you cast cost X less to cast, where X is Vadrik's power.

Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
1 / 2
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 5 versions.

Official Judge Precedents

6 Precedents

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

All costs to cast a spell are locked in before mana abilities are activated and those costs are paid. If Vadrik's power changes after costs are locked in, or if Vadrik leaves the battlefield while you are activating mana abilities or paying those costs, the cost reduction effect won't be affected and the total cost to cast the spell won't change.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.