Underworld Breach Price
11 printings · 7 sets · first printed 2020
Underworld Breach has been printed 11 times across 7 sets, first in 2020 and most recently in 2026. Right now the cheapest printing is Teenage Mutant Ninja Turtles Source Material #10 at $6.98, while the most expensive is Secret Lair Drop #2045 at $83.59 — about 12× more. The median across 9 priced printings is $15.56. Reprint risk: HIGH RISK — Reprinted 11x, including dedicated reprint sets like Mystery Booster 2.
Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.
Every Underworld Breach Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Teenage Mutant Ninja Turtles Source Material #10 (M) Cheapest | 2026 | $6.98 | $5.00 |
| Mystery Booster 2 #200 (R) | 2024 | $7.85 | $5.00 |
| Theros Beyond Death #161 (R) | 2020 | $11.23 | $6.00 |
| Theros Beyond Death Promos #161p (R) | 2020 | $12.82 | $8.50 |
| Theros Beyond Death #324 (R) | 2020 | $15.56 | $17.50 foil |
| Theros Beyond Death Promos #161s (R) Foil | 2020 | $21.10 | — |
| Special Guests #9 (R) | 2023 | $27.85 | $11.50 |
| Secret Lair Drop #2040 (R) | 2025 | $27.93 | $30.00 foil |
| Secret Lair Drop #2045 (R) Foil | 2025 | $83.59 | — |
| Secret Lair Drop #2832 (R) | 2026 | — | — |
| Magic Online Promos #79977 (R) | 2020 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
At the beginning of the end step, sacrifice this enchantment.
Legality is a property of the card, not the printing, so it is identical for all 11 versions.
Official Judge Precedents
10 PrecedentsAfter an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
Escape's permission doesn't change when you may cast the spell from your graveyard.
If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.