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Uncivil Unrest

Uncivil Unrest Price

3 printings · 2 sets · first printed 2023

Cheapest $18.89
Median $18.89
Highest $19.18
EDHREC Rank #2,999

Uncivil Unrest has been printed 3 times across 2 sets, first in 2023 and most recently in 2025. Right now the cheapest printing is March of the Machine Commander #122 at $18.89, while the most expensive is Secret Lair Drop #2008 at $19.18. The median across 3 priced printings is $18.89. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like March of the Machine Commander.

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Every Uncivil Unrest Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
March of the Machine Commander #122 (R) Cheapest 2023 $18.89 $11.00
March of the Machine Commander #35 (R) 2023 $18.89 —
Secret Lair Drop #2008 (R) 2025 $19.18 $13.50

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Enchantment
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Legal In
Legacy Vintage Commander

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

5 Precedents

The damage is dealt by the same source as the original source of damage. The doubled damage isn’t dealt by Uncivil Unrest unless it was somehow the original source of damage.

If damage dealt by a creature you control with a +1/+1 counter on it is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 5/5 creature with trample and it’s blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.

If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.

If another effect (or effects) modifies how much damage your creature with a +1/+1 counter on it would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Uncivil Unrest’s) apply. If all of the damage is prevented, Uncivil Unrest’s effect no longer applies.

Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.