Unbounded Potential Price
3 printings · 3 sets · first printed 2021
Unbounded Potential has been printed 3 times across 3 sets, first in 2021 and most recently in 2024. Right now the cheapest printing is The List #MH2-36 at $0.16, while the most expensive is Modern Horizons 2 #36 at $0.22. The median across 3 priced printings is $0.22. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like The List, Commander Masters.
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Every Unbounded Potential Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| The List #MH2-36 (C) Cheapest | 2024 | $0.16 | — |
| Commander Masters #67 (C) | 2023 | $0.22 | — |
| Modern Horizons 2 #36 (C) | 2021 | $0.22 | $0.01 |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Entwine
Legality is a property of the card, not the printing, so it is identical for all 3 versions.
Official Judge Precedents
6 PrecedentsYou don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
While proliferating, if you choose a permanent or player with multiple kinds of counters, the permanent or player gets another counter of each kind, not just one kind. This change from the original proliferate rules was introduced in a previous set.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
If you cast this spell by paying its entwine cost, you will be able to proliferate the counters that you placed with the first mode.
If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters (or none of either kind of counters) on it.
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents, and you can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.