Twilight Prophet Price
9 printings · 7 sets · first printed 2018
Twilight Prophet has been printed 9 times across 7 sets, first in 2018 and most recently in 2024. Right now the cheapest printing is Rivals of Ixalan #88 at $2.05, while the most expensive is Commander Masters #524 at $11.83 — about 6× more. The median across 9 priced printings is $3.76. Reprint risk: HIGH RISK — Reprinted 9x, including dedicated reprint sets like Murders at Karlov Manor Commander, The Lost Caverns of Ixalan Commander.
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Every Twilight Prophet Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Rivals of Ixalan #88 (M) Cheapest | 2018 | $2.05 | $1.50 |
| The Lost Caverns of Ixalan Commander #211 (M) | 2023 | $2.38 | $1.30 |
| Commander Masters #193 (M) | 2023 | $2.49 | $1.75 |
| The List #RIX-88 (M) | 2021 | $2.90 | $1.60 |
| Murders at Karlov Manor Commander #143 (M) | 2024 | $3.76 | $1.00 |
| Secret Lair Drop #1304 (M) | 2023 | $6.14 | $3.20 |
| Rivals of Ixalan Promos #88p (M) | 2018 | $9.53 | $8.50 |
| Rivals of Ixalan Promos #88s (M) Foil | 2018 | $9.86 | $8.00 foil |
| Commander Masters #524 (M) Foil | 2023 | $11.83 | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Legality is a property of the card, not the printing, so it is identical for all 9 versions.
Official Judge Precedents
11 PrecedentsIf you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
If the mana cost of the revealed card includes , X is considered to be 0.
Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
In a Two-Headed Giant game, Twilight Prophet's last ability causes the opposing team to lose twice X life and you gain X life.
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
The mana value of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves.
Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
If the revealed card doesn't have a mana cost (because it's a land card, for example), its mana value is 0.
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
Some cards have triggered abilities with an intervening "if" clause that checks whether you have the city's blessing. These are worded "[Trigger condition], if you have the city's blessing, [effect]." You must already have the city's blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if you don't have the city's blessing, even if you intend to get it in response to the triggered ability.
If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.