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Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge Price

5 printings · 4 sets · first printed 2021

Cheapest $0.39
Median $2.13
Highest $21.57
EDHREC Rank #7,186

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge has been printed 5 times across 4 sets, first in 2021 and most recently in 2024. Right now the cheapest printing is Innistrad: Midnight Hunt #246 at $0.39, while the most expensive is Secret Lair Drop #1612 at $21.57 — about 55× more. The median across 5 priced printings is $2.13. Reprint risk: ELEVATED — Reprinted 5x total; appeared once in a dedicated reprint set (Innistrad: Double Feature).

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Every Tovolar, Dire Overlord // Tovolar, the Midnight Scourge Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Innistrad: Midnight Hunt #246 (R) Cheapest 2021 $0.39 —
Innistrad: Midnight Hunt #311 (R) 2021 $0.88 $0.72
Innistrad: Double Feature #246 (R) 2022 $2.13 $0.15
Innistrad: Midnight Hunt Promos #246s (R) Foil 2021 $4.84 $1.50 foil
Secret Lair Drop #1612 (R) 2024 $21.57 $8.00

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Human Werewolf // Legendary Creature — Werewolf
No oracle text available.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 5 versions.

Official Judge Precedents

12 Precedents

The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times.

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well.

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.