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Time Stop

Time Stop Price

7 printings · 5 sets · first printed 2004

Cheapest $0.28
Median $2.83
Highest $68.59
EDHREC Rank #7,154

Time Stop has been printed 7 times across 5 sets, first in 2004 and most recently in 2024. Right now the cheapest printing is Foundations #166 at $0.28, while the most expensive is Tenth Edition #117★ at $68.59 — about 245× more. The median across 7 priced printings is $2.83. Reprint risk: HIGH RISK — Reprinted 2x in the last 2 years.

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Every Time Stop Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Foundations #166 (R) Cheapest 2024 $0.28 $0.03
Foundations Promos #166s (R) Foil 2024 $1.00 $1.15 foil
Champions of Kamigawa #97 (R) 2004 $2.25 $0.52
Tenth Edition #117 (R) 2007 $2.83 $0.15
Secret Lair Drop #1500 (R) 2023 $4.96 $3.20 foil
Secret Lair Drop #1500★ (R) Foil 2023 $5.22 —
Tenth Edition #117★ (R) Foil 2007 $68.59 —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Instant
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)
Legal In
Standard Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 7 versions.

Official Judge Precedents

4 Precedents

Exiling a spell or ability prevents that spell or ability from resolving, but it doesn't technically "counter" anything. This means that Time Stop can exile spells and abilities that "can't be countered."

Unless Time Stop is cast during the Ending phase, any "at the beginning of the end step"-triggered abilities don't get the chance to trigger on the turn Time Stop is cast. These abilities will trigger at the beginning of the next end step.

If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends.

Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes Time Stop, though it will continue to resolve. It also includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.