Tidus, Yuna's Guardian Price
5 printings · 1 set · first printed 2025
Tidus, Yuna's Guardian has been printed 5 times across 1 set, first in 2025. Right now the cheapest printing is Final Fantasy Commander #5 at $2.75, while the most expensive is Final Fantasy Commander #213 at $248.25 — about 90× more. The median across 5 priced printings is $4.41. Reprint risk: HIGH RISK — Reprinted 5x, including dedicated reprint sets like Final Fantasy Commander.
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Every Tidus, Yuna's Guardian Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Final Fantasy Commander #5 (M) Cheapest | 2025 | $2.75 | $1.85 |
| Final Fantasy Commander #224 (M) Foil | 2025 | $3.60 | — |
| Final Fantasy Commander #187 (M) | 2025 | $4.41 | $2.30 |
| Final Fantasy Commander #205 (M) | 2025 | $39.22 | $22.00 |
| Final Fantasy Commander #213 (M) Foil | 2025 | $248.25 | $180.00 foil |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
Legality is a property of the card, not the printing, so it is identical for all 5 versions.
Official Judge Precedents
5 PrecedentsIf a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
To move a counter from one permanent to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.