Thrummingbird Price
14 printings · 10 sets · first printed 2010
Thrummingbird has been printed 14 times across 10 sets, first in 2010 and most recently in 2026. Right now the cheapest printing is Edge of Eternities Commander #80 at $0.26, while the most expensive is Phyrexia: All Will Be One #432 at $3.02 — about 12× more. The median across 11 priced printings is $0.33. Reprint risk: HIGH RISK — Reprinted 14x, including dedicated reprint sets like Edge of Eternities Commander, Commander Masters.
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Every Thrummingbird Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Edge of Eternities Commander #80 (U) Cheapest | 2025 | $0.26 | — |
| Commander 2016 #100 (U) | 2016 | $0.26 | $0.09 |
| Phyrexia: All Will Be One #288 (U) | 2023 | $0.28 | $0.04 |
| Modern Masters 2015 #65 (C) | 2015 | $0.29 | $0.05 |
| New Capenna Commander #236 (U) | 2022 | $0.33 | $0.05 |
| Commander Masters #858 (U) | 2023 | $0.33 | $0.06 |
| The List #CM2-52 (U) | 2019 | $0.34 | $0.05 |
| Phyrexia: All Will Be One #72 (U) | 2023 | $0.35 | $0.03 |
| Scars of Mirrodin #47 (U) | 2010 | $0.37 | $0.04 |
| Commander Anthology Volume II #52 (U) | 2018 | $0.39 | $0.06 |
| Phyrexia: All Will Be One #432 (U) Foil | 2023 | $3.02 | $0.75 foil |
| The Zeta Set #153 (U) | 2026 | — | — |
| The Zeta Set #274 (U) | 2026 | — | — |
| The Zeta Set #32 (U) | 2026 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legality is a property of the card, not the printing, so it is identical for all 14 versions.
Official Judge Precedents
6 PrecedentsAn ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.