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Thrill-Kill Disciple

Thrill-Kill Disciple Price

4 printings · 1 set · first printed 2024

Cheapest $0.23
Median $0.55
Highest $0.77
EDHREC Rank #16,655

Thrill-Kill Disciple has been printed 4 times across 1 set, first in 2024. Right now the cheapest printing is Fallout #68 at $0.23, while the most expensive is Fallout #922 at $0.77 — about 3× more. The median across 4 priced printings is $0.55. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like Fallout.

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Every Thrill-Kill Disciple Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Fallout #68 (R) Cheapest 2024 $0.23 —
Fallout #394 (R) 2024 $0.36 —
Fallout #596 (R) Foil 2024 $0.75 $0.50 foil
Fallout #922 (R) Foil 2024 $0.77 $0.12 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Human Mercenary
Squad—1, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.)

When this creature dies, create a Junk token.
3 / 2
Legal In
Legacy Vintage Commander

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

8 Precedents

The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.

You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.

If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.

If the spell is countered, the squad ability will not trigger, and no tokens will be created.

Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won’t resolve and none of its effects happen. You won’t create any Junk tokens.

You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.

You can’t sacrifice a Junk token to pay multiple costs. For example, you can’t sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.