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Thicket Basilisk

Thicket Basilisk Price

15 printings · 14 sets · first printed 1993

Cheapest $0.13
Median $2.76
Highest $500.00
EDHREC Rank #28,691

Thicket Basilisk has been printed 15 times across 14 sets, first in 1993 and most recently in 2022. Right now the cheapest printing is Fourth Edition #274 at $0.13, while the most expensive is Summer Magic / Edgar #218 at $500.00 — about 3,846× more. The median across 10 priced printings is $2.76. Reprint risk: ELEVATED — Reprinted 15x total; appeared once in a dedicated reprint set (Masters Edition).

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Every Thicket Basilisk Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Fourth Edition #274 (U) Cheapest 1995 $0.13 —
Classic Sixth Edition #256 (U) 1999 $0.31 —
Fifth Edition #331 (U) 1997 $0.31 —
Revised Edition #218 (U) 1994 $0.32 $0.02
Collectors' Edition #219 (U) 1993 $2.24 $0.30
Intl. Collectors' Edition #219 (U) 1993 $3.28 $0.80
Unlimited Edition #219 (U) 1993 $3.33 —
Limited Edition Beta #219 (U) 1993 $31.00 $12.50
Limited Edition Alpha #218 (U) 1993 $48.20 $55.00
Summer Magic / Edgar #218 (U) 1994 $500.00 —
30th Anniversary Edition #214 (U) 2022 — $1.40
30th Anniversary Edition #511 (U) 2022 — $24.00
Masters Edition #134 (U) 2007 — —
Fourth Edition Foreign Black Border #274 (U) 1995 — —
Foreign Black Border #218 (U) 1994 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Basilisk
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
Legal In
Legacy Vintage Commander Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 15 versions.

Official Judge Precedents

2 Precedents

Protection from Green does not stop the Basilisk’s ability because the ability is not targeted.

The ability destroys the creature at the end of the combat, which is after all first strike and normal damage dealing is done. This means that a creature may have to regenerate twice to survive the combat, once from damage and once again at end of combat.