Thermo-Alchemist Price
12 printings · 10 sets · first printed 2016
Thermo-Alchemist has been printed 12 times across 10 sets, first in 2016 and most recently in 2025. Right now the cheapest printing is The List #EMN-147 at $0.17, while the most expensive is Innistrad: Double Feature #164 at $0.90 — about 5× more. The median across 11 priced printings is $0.27. Reprint risk: HIGH RISK — Reprinted 12x, including dedicated reprint sets like Innistrad Remastered, The List.
Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.
Every Thermo-Alchemist Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| The List #EMN-147 (C) Cheapest | 2024 | $0.17 | $0.05 |
| Starter Commander Decks #162 (C) | 2022 | $0.18 | $0.04 |
| Jumpstart 2022 #613 (C) | 2022 | $0.20 | $0.05 |
| Innistrad: Midnight Hunt #164 (U) | 2021 | $0.24 | $0.02 |
| Eldritch Moon #147 (C) | 2016 | $0.27 | $0.04 |
| Ultimate Masters #151 (C) | 2018 | $0.27 | $0.03 |
| Jumpstart 2022 #83 (C) | 2022 | $0.30 | $0.05 |
| Jumpstart #365 (C) | 2020 | $0.32 | — |
| Innistrad Remastered #174 (U) | 2025 | $0.39 | $0.05 |
| Innistrad Remastered #403 (U) | 2025 | $0.72 | $4.00 foil |
| Innistrad: Double Feature #164 (U) | 2022 | $0.90 | $0.24 |
| Shadows over Innistrad Remastered #180 (U) | 2023 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Whenever you cast an instant or sorcery spell, untap this creature.
Legality is a property of the card, not the printing, so it is identical for all 12 versions.
Official Judge Precedents
2 PrecedentsIn a Two-Headed Giant game, Thermo-Alchemist's activated ability deals 1 damage to each of your opponents, resulting in the opposing team losing 2 life.
Thermo-Alchemist's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. Players can cast spells and activate abilities (such as Thermo-Alchemist's own activated ability) after the triggered ability resolves but before the spell that caused it to trigger does.