Skip to main content
The Stasis Coffin

The Stasis Coffin Price

5 printings · 3 sets · first printed 2022

Cheapest $0.85
Median $3.08
Highest $5.63
EDHREC Rank #6,652

The Stasis Coffin has been printed 5 times across 3 sets, first in 2022 and most recently in 2023. Right now the cheapest printing is The Brothers' War #245 at $0.85, while the most expensive is The Brothers' War Promos #245s at $5.63 — about 7× more. The median across 4 priced printings is $3.08. Reprint risk: LOW — Reprinted 5x historically, most recently in 2023 -- no dedicated reprint sets or recent activity.

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.

Every The Stasis Coffin Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
The Brothers' War #245 (R) Cheapest 2022 $0.85 $0.33
The Brothers' War #366 (R) 2022 $2.44 —
The Brothers' War Promos #245p (R) 2022 $3.71 $1.80
The Brothers' War Promos #245s (R) Foil 2022 $5.63 —
Magic Online Promos #105840 (R) 2023 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Artifact
2, T, Exile The Stasis Coffin: You gain protection from everything until your next turn.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 5 versions.

Official Judge Precedents

4 Precedents

Nothing other than the specified events are prevented or illegal. An effect that doesn't target you could still cause you to discard cards, for example. Creatures can still attack you while you have protection from everything, although combat damage that they would deal to you will be prevented.

If an effect says that damage can't be prevented, you can still take damage from untargeted sources, such as attacking creatures or spells that deal damage to each player.

Gaining protection from everything causes a spell or ability on the stack to have an illegal target if it targets you. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.

If a player has protection from everything, it means three things: (1) All damage that would be dealt to that player is prevented. (2) Auras can't be attached to that player. (3) That player can't be the target of spells or abilities.