The Ozolith Price
9 printings · 5 sets · first printed 2020
The Ozolith has been printed 9 times across 5 sets, first in 2020 and most recently in 2024. Right now the cheapest printing is Ikoria: Lair of Behemoths #237 at $60.30, while the most expensive is Tales of Middle-earth Commander #381 at $202.58 — about 3× more. The median across 7 priced printings is $72.52. 1 serialized (numbered) printing is listed below but left out of the headline prices. Reprint risk: HIGH RISK — Reprinted 9x, including dedicated reprint sets like Tales of Middle-earth Commander.
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Every The Ozolith Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Ikoria: Lair of Behemoths #237 (R) Cheapest | 2020 | $60.30 | $35.00 |
| Ikoria: Lair of Behemoths Promos #237p (R) | 2020 | $68.67 | $44.00 |
| Secret Lair Drop #1741 (R) | 2024 | $70.55 | $51.00 |
| Ikoria: Lair of Behemoths Promos #237s (R) Foil | 2020 | $72.52 | $43.00 foil |
| Ikoria: Lair of Behemoths #362 (R) | 2020 | $74.68 | $51.00 |
| Tales of Middle-earth Commander #351 (M) | 2023 | $91.25 | $80.00 |
| Tales of Middle-earth Commander #381 (M) Foil | 2023 | $202.58 | $140.00 foil |
| Tales of Middle-earth Commander #381z (M) Foil Serialized | 2023 | — | — |
| Magic Online Promos #80853 (R) | 2020 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legality is a property of the card, not the printing, so it is identical for all 9 versions.
Official Judge Precedents
6 PrecedentsYou can't move only some of the counters from The Ozolith onto the target creature.
+1/+1 counters on The Ozolith have no effect unless it becomes a creature. Keyword counters on The Ozolith will grant it keywords that may have no practical effect. For example, flying on a noncreature artifact is just strange, but hexproof on a noncreature artifact is entirely useful.
If The Ozolith leaves the battlefield after the last ability triggers but before it resolves, you can't move any counters from it onto the target creature.
The Ozolith's first ability doesn't move counters off the creature that's left the battlefield. Rather, you put the same number of each kind of counter the creature had onto The Ozoloith. Notably, if you somehow control a second The Ozolith, each one will receive the same number and kinds of counters that were on the creature that left the battlefield. Similarly, if the creature has an ability that triggers when it leaves the battlefield that refers to the number of counters it had, that ability will use the number of counters that were on the permanent, even if The Ozolith's first ability resolves first.
As The Ozolith's last ability resolves, you choose whether to move the counters.
If the target creature is an illegal target by the time The Ozolith's last ability tries to resolve, the ability won't resolve. You won't remove any counters from The Ozolith.