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The Mending of Dominaria

The Mending of Dominaria Price

6 printings · 6 sets · first printed 2018

Cheapest $0.32
Median $0.34
Highest $2.26
EDHREC Rank #3,473

The Mending of Dominaria has been printed 6 times across 6 sets, first in 2018 and most recently in 2024. Right now the cheapest printing is Dominaria #173 at $0.32, while the most expensive is Dominaria Promos #173s at $2.26 — about 7× more. The median across 6 priced printings is $0.34. Reprint risk: HIGH RISK — Reprinted 6x, including dedicated reprint sets like Outlaws of Thunder Junction Commander, Commander Masters.

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Every The Mending of Dominaria Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Dominaria #173 (R) Cheapest 2018 $0.32 $0.06
The List #DOM-173 (R) 2022 $0.32 $0.08
Zendikar Rising Commander #74 (R) 2020 $0.34 $0.09
Outlaws of Thunder Junction Commander #197 (R) 2024 $0.35 —
Commander Masters #902 (R) 2023 $0.36 $0.03
Dominaria Promos #173s (R) Foil 2018 $2.26 $1.30 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.

III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 6 versions.

Official Judge Precedents

7 Precedents

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.