Skip to main content
Tenth District Hero

Tenth District Hero Price

4 printings · 2 sets · first printed 2024

Cheapest $0.13
Median $0.21
Highest $0.49
EDHREC Rank #19,140

Tenth District Hero has been printed 4 times across 2 sets, first in 2024. Right now the cheapest printing is Murders at Karlov Manor #34 at $0.13, while the most expensive is Murders at Karlov Manor Promos #34s at $0.49 — about 4× more. The median across 4 priced printings is $0.21. Reprint risk: LOW — Reprinted 4x historically, most recently in 2024 -- no dedicated reprint sets or recent activity.

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.

Every Tenth District Hero Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Murders at Karlov Manor #34 (R) Cheapest 2024 $0.13 —
Murders at Karlov Manor #391 (R) 2024 $0.18 $0.08 foil
Murders at Karlov Manor Promos #34p (R) 2024 $0.25 $0.10 foil
Murders at Karlov Manor Promos #34s (R) Foil 2024 $0.49 $0.04 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Human
1W, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance.

2W, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
2 / 3
Legal In
Standard Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

7 Precedents

If you can't exile enough cards to meet or exceed the required mana value, you can't choose to collect evidence at all.

The effects from Tenth District Hero's abilities overwrite other effects that set power and/or toughness if and only if those effects existed before the ability resolved. They will not overwrite effects that modify power or toughness without setting it (whether from a static ability, counters, or a resolved spell or ability), nor will they overwrite effects that set power and toughness which come into existence after they resolve. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including these two, regardless of the order in which they are created.

Neither of these abilities have durations. If one of them resolves, it will remain in effect until the game ends, Tenth District Hero leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.

You can activate Tenth District Hero's second ability regardless of what creature types it is. The ability checks Tenth District Hero's creature types when it resolves. If Tenth District Hero isn't a Detective at that time, the ability does nothing.

Typically, Tenth District Hero's abilities are activated in the order they appear on the card. However, if Tenth District Hero is a 5/5 legendary Human Detective named Mileva, the Stalwart with vigilance and "Other creatures you control have indestructible" and you activate its first ability again, it will become a 4/4 legendary Human Detective named Mileva, the Stalwart with the same abilities, plus an additional (and almost certainly redundant) instance of vigilance.

Tenth District Hero's second ability checks whether it's a Detective. It doesn't matter how it became a Detective.

Once you've announced that you're casting a spell, players can't take actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard to stop you from collecting evidence.