Tendershoot Dryad Price
6 printings · 5 sets · first printed 2018
Tendershoot Dryad has been printed 6 times across 5 sets, first in 2018 and most recently in 2026. Right now the cheapest printing is Secrets of Strixhaven Commander #125 at $1.25, while the most expensive is Secret Lair Drop #1902 at $15.05 — about 12× more. The median across 6 priced printings is $4.58. Reprint risk: HIGH RISK — Reprinted 6x, including dedicated reprint sets like Secrets of Strixhaven Commander, Bloomburrow Commander.
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Every Tendershoot Dryad Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Secrets of Strixhaven Commander #125 (R) Cheapest | 2026 | $1.25 | $1.30 |
| Rivals of Ixalan #147 (R) | 2018 | $1.74 | $1.00 |
| Bloomburrow Commander #242 (R) | 2024 | $1.92 | $0.95 |
| Rivals of Ixalan Promos #147p (R) | 2018 | $7.25 | $2.50 |
| Rivals of Ixalan Promos #147s (R) Foil | 2018 | $14.03 | $6.00 foil |
| Secret Lair Drop #1902 (R) Foil | 2025 | $15.05 | $9.00 foil |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Legality is a property of the card, not the printing, so it is identical for all 6 versions.
Official Judge Precedents
8 PrecedentsIf you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Saproling you control may become lethal if Tendershoot Dryad leaves the battlefield during that turn.
If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.