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Sword of Truth and Justice

Sword of Truth and Justice Price

6 printings · 5 sets · first printed 2019

Cheapest $31.95
Median $33.40
Highest $37.57
EDHREC Rank #1,698

Sword of Truth and Justice has been printed 6 times across 5 sets, first in 2019 and most recently in 2025. Right now the cheapest printing is Modern Horizons #229 at $31.95, while the most expensive is Modern Horizons 1 Timeshifts #32 at $37.57. The median across 4 priced printings is $33.40. Reprint risk: HIGH RISK — Reprinted 6x, including dedicated reprint sets like Modern Horizons 1 Timeshifts, Modern Horizons.

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Every Sword of Truth and Justice Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Modern Horizons #229 (M) Cheapest 2019 $31.95 $21.00
Secret Lair Drop #1867 (M) 2025 $32.39 $16.50
Secret Lair Drop #1096 (M) 2022 $34.41 $22.00
Modern Horizons 1 Timeshifts #32 (M) Foil 2021 $37.57 —
Magic Online Promos #91367 (R) 2025 — —
Arena Anthology 1 #15 (M) 2025 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.

Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip 2
Legal In
Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 6 versions.

Official Judge Precedents

8 Precedents

Protection from a color means that the equipped creature can't be blocked by creatures of that color, can't be the target of spells of that color or abilities from sources of that color, can't be enchanted or equipped by Auras or Equipment of that color, and all damage that sources of that color would deal to it is prevented. Nothing other than these events is prevented or illegal.

If a permanent or player you choose while proliferating has more than one kind of counter on it, it will get one more of each of those kinds. This means that if you put a +1/+1 counter on a creature you control with a -1/-1 counter on it, then choose that creature while proliferating, you'll put another of each of those counters on it before state-based actions remove them.

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.