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Sunscape Battlemage

Sunscape Battlemage Price

3 printings · 3 sets · first printed 2001

Cheapest $0.05
Median $0.16
Highest $0.40
EDHREC Rank #31,188

Sunscape Battlemage has been printed 3 times across 3 sets, first in 2001 and most recently in 2020. Right now the cheapest printing is The List #PLS-16 at $0.05, while the most expensive is Duel Decks: Phyrexia vs. the Coalition #40 at $0.40 — about 8× more. The median across 3 priced printings is $0.16. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like The List, Duel Decks: Phyrexia vs. the Coalition.

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Every Sunscape Battlemage Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
The List #PLS-16 (U) Cheapest 2020 $0.05 —
Planeshift #16 (U) 2001 $0.16 $0.90 foil
Duel Decks: Phyrexia vs. the Coalition #40 (U) 2010 $0.40 —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Human Wizard
Kicker 1G and/or 2U (You may pay an additional 1G and/or 2U as you cast this spell.)

When this creature enters, if it was kicked with its 1G kicker, destroy target creature with flying.

When this creature enters, if it was kicked with its 2U kicker, draw two cards.
2 / 2
Legal In
Legacy Vintage Commander Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

6 Precedents

If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

If a spell's kicker cost was paid, the spell is "kicked."

The kicker ability doesn't let you pay a kicker cost more than once.

If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.