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Stronghold Furnace

Stronghold Furnace Price

3 printings · 3 sets · first printed 2009

Cheapest $0.32
Median $1.08
Highest $2.60
EDHREC Rank N/A

Stronghold Furnace has been printed 3 times across 3 sets, first in 2009 and most recently in 2023. Right now the cheapest printing is March of the Machine Commander #160 at $0.32, while the most expensive is Planechase Planes #37 at $2.60 — about 8× more. The median across 3 priced printings is $1.08. Reprint risk: ELEVATED — Reprinted 3x total; appeared once in a dedicated reprint set (March of the Machine Commander).

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Every Stronghold Furnace Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
March of the Machine Commander #160 (C) Cheapest 2023 $0.32 —
Planechase Anthology Planes #75 (C) 2016 $1.08 $0.04
Planechase Planes #37 (C) 2009 $2.60 $0.04

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Plane — Rath
If a source would deal damage to a permanent or player, it deals double that damage instead.

Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
Legal In

Not legal in any tracked constructed format.

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

7 Precedents

If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, "Prevent the next 4 damage that would be dealt to any target this turn." Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Stronghold Furnace's effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.

A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."

The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.

Stronghold Furnace's first ability interacts with all damage, not just combat damage. Notably, it doubles the damage from its own chaos ability.

If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.

If a spell or ability divides damage among multiple recipients (such as Pyrotechnics does), the damage is divided before Stronghold Furnace's effect doubles it. The same is true for combat damage.