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Stormchaser's Talent

Stormchaser's Talent Price

3 printings · 2 sets · first printed 2024

Cheapest $3.53
Median $6.72
Highest $12.91
EDHREC Rank #4,669

Stormchaser's Talent has been printed 3 times across 2 sets, first in 2024. Right now the cheapest printing is Bloomburrow #75 at $3.53, while the most expensive is Bloomburrow Promos #75s at $12.91 — about 4× more. The median across 3 priced printings is $6.72. Reprint risk: LOW — Reprinted 3x historically, most recently in 2024 -- no dedicated reprint sets or recent activity.

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Every Stormchaser's Talent Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Bloomburrow #75 (R) Cheapest 2024 $3.53 $2.75
Bloomburrow Promos #75p (R) 2024 $6.72 $3.50
Bloomburrow Promos #75s (R) Foil 2024 $12.91 $7.00 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)

When this Class enters, create a 1/1 blue and red Otter creature token with prowess.

3U: Level 2

When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.

5U: Level 3

Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

7 Precedents

Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

The level 3 class ability of Stormchaser's Talent resolves before the spell or ability that caused it to trigger. It resolves even if that spell is countered.

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

Gaining a level won't remove abilities that a Class had at a previous level.

Gaining a level is a normal activated ability. It uses the stack and can be responded to.