Skip to main content
Steady Progress

Steady Progress Price

3 printings · 3 sets · first printed 2010

Cheapest $0.26
Median $0.33
Highest $0.35
EDHREC Rank #5,073

Steady Progress has been printed 3 times across 3 sets, first in 2010 and most recently in 2019. Right now the cheapest printing is Modern Masters 2015 #58 at $0.26, while the most expensive is The List #MM2-58 at $0.35. The median across 3 priced printings is $0.33. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like The List, Modern Masters 2015.

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.

Every Steady Progress Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Modern Masters 2015 #58 (C) Cheapest 2015 $0.26 $0.70 foil
Scars of Mirrodin #45 (C) 2010 $0.33 $0.02
The List #MM2-58 (C) 2019 $0.35 —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Instant
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.
Legal In
Modern Legacy Vintage Commander Pauper Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

7 Precedents

This spell has no targets. You can cast it even if there are no players or permanents with counters on them. If you do, you'll simply draw a card as it resolves.

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.