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Squad Commander

Squad Commander Price

6 printings · 4 sets · first printed 2020

Cheapest $0.23
Median $0.33
Highest $0.67
EDHREC Rank #9,720

Squad Commander has been printed 6 times across 4 sets, first in 2020 and most recently in 2022. Right now the cheapest printing is Commander Legends: Battle for Baldur's Gate #709 at $0.23, while the most expensive is Zendikar Rising Promos #41s at $0.67 — about 3× more. The median across 5 priced printings is $0.33. Reprint risk: ELEVATED — Reprinted 6x total; appeared once in a dedicated reprint set (Commander Legends: Battle for Baldur's Gate).

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Every Squad Commander Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Commander Legends: Battle for Baldur's Gate #709 (R) Cheapest 2022 $0.23 —
Zendikar Rising #41 (R) 2020 $0.32 $0.04
Zendikar Rising Promos #41p (R) 2020 $0.33 $0.03
Zendikar Rising #323 (R) 2020 $0.33 $0.24
Zendikar Rising Promos #41s (R) Foil 2020 $0.67 $0.08 foil
Magic Online Promos #83804 (R) 2020 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Kor Warrior
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
3 / 3
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 6 versions.

Official Judge Precedents

7 Precedents

Once Squad Commander's last ability has resolved, the affected creatures won't lose +1/+0 or indestructible if you no longer have a full party.

To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.

Squad Commander's last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0 or gain indestructible.

If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it'll be counted if appropriate.

An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.

If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.