Skip to main content
Sorcerer Class

Sorcerer Class Price

4 printings · 2 sets · first printed 2021

Cheapest $2.03
Median $5.05
Highest $28.74
EDHREC Rank #3,866

Sorcerer Class has been printed 4 times across 2 sets, first in 2021. Right now the cheapest printing is Adventures in the Forgotten Realms #233 at $2.03, while the most expensive is Adventures in the Forgotten Realms Promos #233a at $28.74 — about 14× more. The median across 4 priced printings is $5.05. Reprint risk: LOW — Reprinted 4x historically, most recently in 2021 -- no dedicated reprint sets or recent activity.

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.

Every Sorcerer Class Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Adventures in the Forgotten Realms #233 (R) Cheapest 2021 $2.03 $1.00
Adventures in the Forgotten Realms Promos #233s (R) Foil 2021 $4.11 $2.00 foil
Adventures in the Forgotten Realms Promos #233p (R) 2021 $6.00 $6.50
Adventures in the Forgotten Realms Promos #233a (R) Foil 2021 $28.74 $19.00 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)

When this Class enters, draw two cards, then discard two cards.

UR: Level 2

Creatures you control have "T: Add U or R. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."

3UR: Level 3

Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

10 Precedents

If the spell that causes the last ability to trigger is countered or is otherwise no longer on the stack as the ability resolves, it will still deal damage. Last known information will be used to do determine the effects of that damage. For example, if the spell has lifelink, you will still gain life when it deals damage, even if the spell was countered.

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

The last ability counts the number of spells that were cast before it resolved, not the number of spells that were cast before it was placed on the stack. For example, if you cast a sorcery and then respond to Sorcerer Class's triggered ability by casting an instant, both triggered abilities will deal 2 damage when they resolve.

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

Gaining a level won't remove abilities that a Class had at a previous level.

Copying a spell won't cause Sorcerer Class's level 3 ability to trigger and won't be counted toward the number of spells you've cast during the turn. However, if an effect copies a card and you cast the copy, that will count for both of those things.

Gaining a level is a normal activated ability. It uses the stack and can be responded to.