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Solemn Recruit

Solemn Recruit Price

4 printings · 4 sets · first printed 2017

Cheapest $0.14
Median $0.27
Highest $0.30
EDHREC Rank #16,078

Solemn Recruit has been printed 4 times across 4 sets, first in 2017 and most recently in 2022. Right now the cheapest printing is Aether Revolt #22 at $0.14, while the most expensive is Aether Revolt Promos #22s at $0.30 — about 2× more. The median across 4 priced printings is $0.27. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like Commander Legends: Battle for Baldur's Gate, Commander 2020.

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Every Solemn Recruit Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Aether Revolt #22 (R) Cheapest 2017 $0.14 $0.20 foil
Commander Legends: Battle for Baldur's Gate #708 (R) 2022 $0.26 —
Commander 2020 #99 (R) 2020 $0.27 —
Aether Revolt Promos #22s (R) Foil 2017 $0.30 $0.11 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Dwarf Warrior
Double strike

Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.
2 / 2
Legal In
Pioneer Modern Legacy Vintage Commander Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

5 Precedents

Tokens that leave the battlefield will satisfy a revolt ability.

All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.