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Skullbriar, the Walking Grave

Skullbriar, the Walking Grave Price

6 printings · 5 sets · first printed 2011

Cheapest $1.68
Median $2.04
Highest $22.50
EDHREC Rank #8,981

Skullbriar, the Walking Grave has been printed 6 times across 5 sets, first in 2011 and most recently in 2022. Right now the cheapest printing is Commander 2011 #227 at $1.68, while the most expensive is Commander 2011 Launch Party #227 at $22.50 — about 13× more. The median across 6 priced printings is $2.04. Reprint risk: HIGH RISK — Reprinted 6x, including dedicated reprint sets like Double Masters 2022, The List.

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Every Skullbriar, the Walking Grave Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Commander 2011 #227 (R) Cheapest 2011 $1.68 $1.15
Commander Anthology Volume II #165 (R) 2018 $1.71 $0.72
The List #CMD-227 (R) 2021 $1.72 $0.75
Double Masters 2022 #277 (R) 2022 $2.35 $0.75
Double Masters 2022 #540 (R) Foil 2022 $16.88 —
Commander 2011 Launch Party #227 (R) Foil 2011 $22.50 —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Zombie Elemental
Haste

Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it.

Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
1 / 1
Legal In
Legacy Vintage Commander Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 6 versions.

Official Judge Precedents

7 Precedents

The counters that remain on Skullbriar as it changes zones aren't "placed" on Skullbriar. Effects like Doubling Season's and Melira, Sylvok Outcast's won't affect those counters.

Skullbriar's last ability only works if it has that ability in the zone it's moving from. For example, with Yixlid Jailer ("Cards in graveyards lose all abilities") on the battlefield, a Skullbriar with a counter on it in a graveyard loses that counter when it's put onto the battlefield. Conversely, that Skullbriar moving from the graveyard to the battlefield would retain that counter if Humility ("All creatures lose all abilities and are 1/1") were on the battlefield; if Skullbriar then left the battlefield with Humility still on the battlefield, it would lose the counter.

Counters that adjust power and/or toughness affect Skullbriar's power and/or toughness in zones other than the battlefield. For example, a Skullbriar in the command zone with a +1/+1 counter on it will be 2/2.

Effects that last "for as long as that creature has a [kind of] counter on it," such as Aven Mimeomancer's, stop applying to Skullbriar once it leaves the battlefield. Even though Skullbriar retains the counters, it becomes a new object with no relation to its last existence in its previous zone.

If a card becomes a copy of Skullbriar, counters will remain on that card when it leaves the battlefield (unless it goes to your hand or library). Once it does so, it stops being a copy of Skullbriar, so those counters will cease to exist when that card next changes zones.

Skullbriar retains all counters, not just +1/+1 counters.

Skullbriar will get one +1/+1 counter each time it deals combat damage to a player (including you if its combat damage gets redirected), regardless of how much damage is dealt.