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Siren's Call

Siren's Call Price

12 printings · 11 sets · first printed 1993

Cheapest $0.21
Median $2.08
Highest $50.99
EDHREC Rank #22,049

Siren's Call has been printed 12 times across 11 sets, first in 1993 and most recently in 2022. Right now the cheapest printing is Fourth Edition #101 at $0.21, while the most expensive is Limited Edition Alpha #77 at $50.99 — about 243× more. The median across 8 priced printings is $2.08. Reprint risk: LOW — Reprinted 12x historically, most recently in 2022 -- no dedicated reprint sets or recent activity.

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Every Siren's Call Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Fourth Edition #101 (U) Cheapest 1995 $0.21 —
Revised Edition #80 (U) 1994 $0.26 —
Unlimited Edition #78 (U) 1993 $1.88 —
Collectors' Edition #78 (U) 1993 $2.00 $1.25
Intl. Collectors' Edition #78 (U) 1993 $2.17 $0.85
30th Anniversary Edition #77 (U) 2022 $2.59 $0.26
Limited Edition Beta #78 (U) 1993 $21.39 $8.00
Limited Edition Alpha #77 (U) 1993 $50.99 $36.00
30th Anniversary Edition #374 (U) 2022 — —
Fourth Edition Foreign Black Border #101 (U) 1995 — —
Summer Magic / Edgar #80 (U) 1994 — —
Foreign Black Border #80 (U) 1994 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Instant
Cast this spell only during an opponent's turn, before attackers are declared.

Creatures the active player controls attack this turn if able.

At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Legal In
Legacy Vintage Commander PreDH

Legality is a property of the card, not the printing, so it is identical for all 12 versions.

Official Judge Precedents

4 Precedents

The creature is destroyed if it does not attack because it simply can’t do so legally.

It will require creatures with Haste to attack since they are able, but it won’t destroy them if they don’t for some reason.

This will destroy creatures that weren’t able to attack because they had been previously tapped.

If a turn has multiple combat phases, this spell can only be cast before the beginning of the Declare Attackers Step of the first combat phase in that turn.