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Sharp-Eyed Rookie

Sharp-Eyed Rookie Price

4 printings · 2 sets · first printed 2024

Cheapest $0.16
Median $0.26
Highest $0.63
EDHREC Rank #17,771

Sharp-Eyed Rookie has been printed 4 times across 2 sets, first in 2024. Right now the cheapest printing is Murders at Karlov Manor #176 at $0.16, while the most expensive is Murders at Karlov Manor Promos #176s at $0.63 — about 4× more. The median across 4 priced printings is $0.26. Reprint risk: LOW — Reprinted 4x historically, most recently in 2024 -- no dedicated reprint sets or recent activity.

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Every Sharp-Eyed Rookie Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Murders at Karlov Manor #176 (R) Cheapest 2024 $0.16 —
Murders at Karlov Manor #353 (R) 2024 $0.19 —
Murders at Karlov Manor Promos #176p (R) 2024 $0.33 $0.10 foil
Murders at Karlov Manor Promos #176s (R) Foil 2024 $0.63 $0.03 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Human Detective
Vigilance

Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
2 / 2
Legal In
Standard Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

10 Precedents

Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.

If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.

You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

If multiple creatures enter the battlefield at the same time, Sharp-Eyed Rookie's triggered ability may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 Sharp-Eyed Rookie and two 3/3 creatures enter the battlefield, Sharp-Eyed Rookie's triggered ability will trigger twice. The first ability will resolve, and you'll put a +1/+1 counter on Sharp-Eyed Rookie and investigate. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of Sharp-Eyed Rookie, so that ability does nothing.

If Sharp-Eyed Rookie's triggered ability triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before the ability tries to resolve, use its power and toughness as it last existed on the battlefield for the purposes of the comparison.

When a creature enters the battlefield under your control, check its power and toughness against Sharp-Eyed Rookie's power and toughness. If neither stat of the new creature is greater, Sharp-Eyed Rookie's triggered ability won't trigger at all.

If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if Sharp-Eyed Rookie's triggered ability will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause a 2/2 Sharp-Eyed Rookie's ability to trigger.

When comparing the stats as Sharp-Eyed Rookie's ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on Sharp-Eyed Rookie and investigate. For example, if you control a 2/2 Sharp-Eyed Rookie and a 1/3 creature enters the battlefield under your control, its toughness is greater, so Sharp-Eyed Rookie's triggered ability will trigger. In response, the 1/3 creature gets +2/-2. When Sharp-Eyed Rookie's ability tries to resolve, the other creature's power is greater, so you'll put a +1/+1 counter on Sharp-Eyed Rookie and investigate.

Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.