Skip to main content
Sharktocrab

Sharktocrab Price

3 printings · 3 sets · first printed 2019

Cheapest $0.20
Median $0.28
Highest $0.31
EDHREC Rank #14,744

Sharktocrab has been printed 3 times across 3 sets, first in 2019 and most recently in 2024. Right now the cheapest printing is Commander Legends #450 at $0.20, while the most expensive is Ravnica Allegiance #206 at $0.31. The median across 3 priced printings is $0.28. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like Ravnica Remastered, Commander Legends.

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.

Every Sharktocrab Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Commander Legends #450 (U) Cheapest 2020 $0.20 —
Ravnica Remastered #222 (U) 2024 $0.28 —
Ravnica Allegiance #206 (U) 2019 $0.31 $0.10 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Shark Octopus Crab
2GU: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
4 / 4
Legal In
Pioneer Modern Legacy Vintage Commander Brawl

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

4 Precedents

Sharktocrab's triggered ability can target a creature that's already tapped. That creature won't untap during its controller's next untap step.

An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.