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Shambling Vent

Shambling Vent Price

8 printings · 5 sets · first printed 2015

Cheapest $0.30
Median $1.82
Highest $8.10
EDHREC Rank #5,895

Shambling Vent has been printed 8 times across 5 sets, first in 2015 and most recently in 2025. Right now the cheapest printing is Battle for Zendikar #244 at $0.30, while the most expensive is Edge of Eternities: Stellar Sights #173 at $8.10 — about 27× more. The median across 7 priced printings is $1.82. Reprint risk: HIGH RISK — Reprinted 8x, including dedicated reprint sets like Pioneer Masters, Commander Legends: Battle for Baldur's Gate.

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Every Shambling Vent Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Battle for Zendikar #244 (R) Cheapest 2015 $0.30 $0.09
Commander Legends: Battle for Baldur's Gate #914 (R) 2022 $0.37 $0.04
Edge of Eternities: Stellar Sights #38 (R) 2025 $0.46 $0.06
Edge of Eternities: Stellar Sights #83 (R) 2025 $1.82 $0.60
Battle for Zendikar Promos #244s (R) Foil 2015 $2.19 $0.45 foil
Edge of Eternities: Stellar Sights #128 (R) Foil 2025 $7.32 $5.00 foil
Edge of Eternities: Stellar Sights #173 (R) Foil 2025 $8.10 —
Pioneer Masters #275 (R) 2024 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Land
This land enters tapped.

T: Add W or B.

1WB: Until end of turn, this land becomes a 2/3 white and black Elemental creature with lifelink. It's still a land.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 8 versions.

Official Judge Precedents

5 Precedents

An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Shambling Vent has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 5/6 creature that's still a land.

Multiple instances of lifelink on the same creature are redundant. Activating the last ability more than once won't cause you to gain additional life if Shambling Vent deals damage.

This land is colorless until the last ability gives it colors.

When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.