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Shagrat, Loot Bearer

Shagrat, Loot Bearer Price

5 printings · 2 sets · first printed 2023

Cheapest $0.26
Median $0.50
Highest $1.54
EDHREC Rank #15,713

Shagrat, Loot Bearer has been printed 5 times across 2 sets, first in 2023. Right now the cheapest printing is The Lord of the Rings: Tales of Middle-earth #228 at $0.26, while the most expensive is Tales of Middle-earth Promos #228s at $1.54 — about 6× more. The median across 5 priced printings is $0.50. Reprint risk: HIGH RISK — Reprinted 5x, including dedicated reprint sets like The Lord of the Rings: Tales of Middle-earth.

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Every Shagrat, Loot Bearer Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
The Lord of the Rings: Tales of Middle-earth #228 (R) Cheapest 2023 $0.26 —
The Lord of the Rings: Tales of Middle-earth #372 (R) 2023 $0.36 —
The Lord of the Rings: Tales of Middle-earth #783 (R) Foil 2023 $0.50 —
The Lord of the Rings: Tales of Middle-earth #679 (R) 2023 $0.76 $0.26
Tales of Middle-earth Promos #228s (R) Foil 2023 $1.54 $0.80 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Orc Soldier
Whenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
4 / 4
Legal In
Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 5 versions.

Official Judge Precedents

9 Precedents

Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

When Shagrat, Loot Bearer's ability triggers, you can choose not to target an Equipment just to amass Orcs. However, if you do choose a target, and that target is illegal at the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't amass Orcs.

Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.

Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.

In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.

Control of the Equipment doesn't change. If you target an Equipment an opponent controls, you won't be able to activate its equip ability, for example, and they can activate its equip ability as a sorcery to reattach it to a creature they control.