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Shadowgrange Archfiend

Shadowgrange Archfiend Price

3 printings · 2 sets · first printed 2021

Cheapest $6.51
Median $6.59
Highest $6.68
EDHREC Rank #4,442

Shadowgrange Archfiend has been printed 3 times across 2 sets, first in 2021 and most recently in 2022. Right now the cheapest printing is Crimson Vow Commander #60 at $6.51, while the most expensive is Crimson Vow Commander #22 at $6.68. The median across 2 priced printings is $6.59. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like Crimson Vow Commander.

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Every Shadowgrange Archfiend Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Crimson Vow Commander #60 (R) Cheapest 2021 $6.51 $3.60
Crimson Vow Commander #22 (R) 2021 $6.68 $4.80
Magic Online Promos #95339 (R) 2022 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Demon
When this creature enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.

Madness—2B, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
8 / 4
Legal In
Legacy Vintage Commander

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

10 Precedents

If a player controls more than one creature tied for the greatest power among creatures they control while Shadowgrange Archfiend's first ability is resolving, that player chooses which one of those creatures to sacrifice.

If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.