Shadow Urchin Price
3 printings · 2 sets · first printed 2026
Shadow Urchin has been printed 3 times across 2 sets, first in 2026. Right now the cheapest printing is Lorwyn Eclipsed #242 at $0.17, while the most expensive is Lorwyn Eclipsed #379 at $0.35 — about 2× more. The median across 3 priced printings is $0.30. Reprint risk: HIGH RISK — Reprinted 3x in the last 2 years.
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Every Shadow Urchin Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Lorwyn Eclipsed #242 (R) Cheapest | 2026 | $0.17 | — |
| Lorwyn Eclipsed Promos #242p (R) | 2026 | $0.30 | $0.04 |
| Lorwyn Eclipsed #379 (R) | 2026 | $0.35 | $0.03 |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.
Legality is a property of the card, not the printing, so it is identical for all 3 versions.
Official Judge Precedents
7 PrecedentsThe creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
You pay all costs and follow all timing rules for cards played this way. For example, if an exiled card is a land card, you may play it only during your main phase while the stack is empty.
All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.
If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.