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Selvala's Stampede

Selvala's Stampede Price

3 printings · 3 sets · first printed 2016

Cheapest $0.36
Median $1.68
Highest $3.00
EDHREC Rank #4,025

Selvala's Stampede has been printed 3 times across 3 sets, first in 2016 and most recently in 2025. Right now the cheapest printing is Tarkir: Dragonstorm Commander #269 at $0.36, while the most expensive is Conspiracy: Take the Crown #71 at $3.00 — about 8× more. The median across 2 priced printings is $1.68. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like Tarkir: Dragonstorm Commander, Conspiracy: Take the Crown.

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Every Selvala's Stampede Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Tarkir: Dragonstorm Commander #269 (R) Cheapest 2025 $0.36 $0.06
Conspiracy: Take the Crown #71 (R) 2016 $3.00 $8.50 foil
Treasure Chest #65787 (R) 2016 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Sorcery
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Legal In
Legacy Vintage Commander

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

9 Precedents

Any abilities that trigger because of any of those cards entering the battlefield are put onto the stack at the same time, after Selvala’s Stampede finishes resolving. You choose the order that abilities you control go on the stack, followed by each other player in turn order choosing the order for abilities they control. The last ability to be put on the stack will resolve first.

Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

The creature cards revealed for the wild votes all enter the battlefield at the same time, followed by the permanent cards put onto the battlefield from your hand for the free votes.

Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

You must vote for one of the available options. You can’t abstain.